Ever since the world of gaming evolved, League of Legends, (LoL), became one of the most popular third-person Multiplayer Online Battle Arena (MOBA) games ever created. Having the most stunning 3D graphics and inclusive of a wide range of champions with unique set of abilities, this game’s popularity continues to rise with every year. Moreover, with the increased access to fast internet services, across the world, more and more players are subscribing to this game.
Furthermore, League of Legends is a hard game, with many new players finding it an arduous task climbing the ranks up and even leveling-up in their Elo. League of Legends is an incredible and extremely fashionable game. However, to advance to the top tiers it’s arduous and even stressful, and it is this reason why utilizing ELO booster services. Therefore, have you ever wondered how ELO ranking system works in League of Legends? Well, read on to find out.
The Elo Ranking System
The Elo ranking system, introduced prior to Season 3 of Leagues of Legends, was used to rank games as the League system was introduced. The Elo rating system is a detailed method used to calculate the relative skill levels of players. This rating system was originally designed for two-player games like chess, but it has been adapted for use in other games including League of Legends.
The Elo Ranking System simply refers to the ranked status of the player, from bronze to diamond level, depending on their gaming performance in a ranked game.
There is Matchmaking in LoL
In League of Legends, this rating system involved the Elo rating of a player being used to find other players of a similar skill level and a match made to play with/against. This was before the introduction of the League system into League of Legends Season Three. The Elo rating for League of Legends ranked games was different for each queue type: 3v3 arranged, 5v5 arranged and 5v5 solo teams.
How the Elo calculations of League of Legends work is a well-kept secret. However, the implementations share the same basic principle calculations originally designed for chess. Here it is assumed that an individual’s performance varies with each game he/she plays. This creates a normal distribution and the Elo rating takes the mean of this normal distribution. It’s pretty straightforward, the person with the higher Elo performs better that the one with a lower one.
Albeit, it’s all about teamwork around that specific player. The score is determined entirely by the win/loss statistics in relation to other players in the system.
In conclusion, variations of the Elo rating system are also used to rate multiplayer competition in many games and has also been adapted to team sports like association football, basketball, and major baseball leagues. I hope you find this article informative and enjoyable.